Zylo -Human Lycan Rouge
XP: 0
Lycan Level: 2
Age 26
True Neutral
5’11” 160lbs (Medium) / Lycan: 6'7'' 255lbs
30 ft movement
Languages: Common, Beast, Dragonic, Thieve's Cant
Ability Scores & Modifiers with Bonus's
STR: 19 (+4) +6.
DEX: 17 (+3) +3.
CON: 19 (+4) +6.
INT: 6 (-2) -2
WIS: 14 (+2) +2
CHA: 4 (-3) -3
Proficiencies
Armor: Light
Weapons: Simple and Martial
Saving Throws: Strength & Constitution
Skills:
Athletics,
Acrobats, Sleight of Hand, Intimidation, Stealth,
Survival COMBAT
HP: 26
AC: 17
Hit Dice: 2d8
Pro:+2
EQUIPMENT
Shortsword
Dagger x2
Staff
Traveler's Clothes
Inventory:
hood
thieves tools
belt pouch
FEATS AND FEATURES
Outlander Feature:-You can always remember the layout of a region's geographical features, and can usually find enough food and water for six people
Athlete-You can climb at full speed, you can make a running jump after 5 ft, standing up costs you just 5 ft, and you gain +1 to either Str or Dex
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Werewolf Transformation/FeaturesFrom 1st level on, you can use your given abilities to turn into a werewolf as an action a number of times as shown in the Werewolf Transformation chart in the classes table. You also get temporary
transformed for 10 minutes for each of your Werewolf levels into your Werewolf-form or until you dismiss it as an action. You also
revert your human form when you drop to 0 hitpoints. Your armor and gear disappear in dark mist when you wear or carry it on your body while you transform. It appears on you when you turn back into humanoid form. The same thing counts for things you wear as a werewolf. You regain all transformations after a long rest. By level 3 you regain one use of transformations after a short rest back.
After you take your action to turn, on your next turn you become a werewolf. While you are turning into or out of a werewolf you can't use your bonus action and your speed is a third of your left movement rounded down. However, you can use your bonus action and movement before you transform. Your AC and Hitpoints remains the same as in human form until the end of the current round and it equals your werewolf AC and hitpoints on the next round and until you transform back into human form. Also, all your skill proficiencies are applied to your werewolf form. You can't take a long rest in werewolf form, but you can make a short rest to heal up. However, you won't gain a Werewolf Transformation point back, if you rest as a werewolf.
You can wear up to three magic items that require attunement as a werewolf and you lose the benefits of the magic items when you turn back. You also can't get the benefits of magic items you wear as a humanoid in werewolf form. It takes you no action to revert your form, but it takes one round to turn back into human form and your AC and hitpoints remain the same until the beginning of the next round. At the beginning of the next round, your AC and hitpoints equal your humanoid form.
You get the following
benefits while in werewolf form:
-Your unarmed damage equals the Werewolf Claw Damage damage die in the Werewolf class table and it deals slashing damage.
-Your AC equals 11 + your Dexterity modifier.
-Your Speed increases by 10 feet.
-Your Hitpoint-maximum and hitpoints double.
-Your Darkvision equal 60 feet or rises by 10 if it is already 60 feet or higher.
-You can speak beast.
-Your Strength is 15 or higher if your human- Strength score is higher than 15.
-Your Dexterity is 12 or higher if your human-Dexterity score is higher than 12.
-Your Perception skill gains +4, as does your passive perception.
-Your Stealth skill gains +2.
-Your Size increases by 30%. If you are a small creature in human form and exceed 5 feet you count as medium, if you do not exceed 5 feet you count as a small creature. You can't count as a large creature. You count as medium and if you are not small, you can't count as a small creature.
-Wolves won't attack you and will respect you as if you are a pack member.
However, you also get the following
restrictions while in Werewolf-form:
-You can't use all weapons except the unarmed strike.
-You can't wear armor unless it is specially made for Werewolves.
-You can't enter Churches.
-You can't eat vegetables.
-You gain vulnerability to silver weapons (you lose it with 9th level).
-You are incapable of speaking any other language than common and beast.
-You can't get any benefits from spells powered by goods (It alignment is good or neutral).
-You are recognized as fey, feared and hated by common folk.
-You are recognized as fey, hated and hunted by Monster-hunters.
-You can't use skills that require tools.
When turning back into your humanoid form you lose all benefits and restrictions you get in your werewolf form.
You also get the following
features while in humanoid form:
-You can't sleep, while the full moon is out.
-You are not able to kill wolves which don't attack you.
-Wolves won't attack you and will respect you as if you are a pack member.
Unarmored AgilityGaining 1st level, you are naturally defensive, thanks to your Werewolf abilities. You gain +1 AC when you take the dodge action and your AC equals 10 + your Dexterity modifier + your Constitution modifier in your humanoid form.
Bite AttackAt 2nd level, your fangs grow stronger and your bloodlust rises. As an action, you can bite one enemy in your reach of 5 feet. The attack deals 1d8 + your Strength modifier piercing damage. The damage increases to 1d10 at 5th level, 2d6 at 11th level and 2d8 by 17th level. If you successfully bite a target, you may attempt to grapple them as a bonus action.
Fighting StyleAt 2nd level, you adopt a particular style of fighting as your specialty.
-Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
BackstoryZylo was born in a far off land that no one can recall. At his birth, he was immidiately feared by everyone but his parents. He was born with pure white hair and tufts of hair on his shins and forearms. His ears were pointing like daggers life a dark elf, and his nails sharp as claws despite both his parents being humnan. His father and mother loved their baby boy with all their heart dispite the local villagers telling them to leave him to die in the forest. The village he lived in was a very secluded, closed-minded village that saw Zylo as an omen. They wanted him out of the village for fear of a dark coming upon their village.
At the age of 5, young Zylo was forced to stay inside of his house because the villagers looked upon him with such scorn that even his life was in danger when he stepped outside. His fathercouldn't get work, mother couldn't buy food, but no matter they loved their son. One night, Zylo woke up to the smell of smoke and instantly arose from his bed. He ran to his parents room and saw an unspeakable sight. His parents were bound to their beds and set ablaze. Some of the towns folk surrounded his parents, torches in hand and evil looks glaring as they burned his parents. Zylo turned and ran out of the house with voices not too far behind him.
Zylo was always a quick kid, but not as fast as the arrow that sank into his back. Zylo fell to the ground crying in pain as the town approuched him. The villagers bound him in shackles from neck to arms to toes and beat him til he was just a broken soul. The village wanted Zylo out of their town as soon as possible so they sold him into slavery. When Zylo awoke, his first sight was upon a short dragonborn named Helderide. Helderide bought and sold slaves for prophet, but his real love was to pit his slaves against one another. Zylo caught Helderide's eye and saw potnetial in the unresponsive boy. Until the age of 12, Zylo became Helderide's prize fighter. Zylo's dertermination and raw anger towards the world made him a ruthless combatant. His claws and shackles on him made Zylo a sight to see in this sick underground arena.
One night at the arena, this dark, mysterious man challenged Helderide's prize slave against his own. The mysterious man had long white hair, peircing bright green eyes. A black and red suit that made him look extremely wealthy. He also had a long black cane with a tiny, embroided skull where his pale hands laid. The most intimidating thing about him was the way this man smiled. It was a sinister grin that showed his extremely sharp white teeth, like his intensions were chaotic. He stood with such confidence that he knew he would surely win this bet. Helderide and the man shake hands to confirm the bet has been made. The pale man walks eeriely slow past Zylo. All Zylo feels is a chill up his spine while the atmosphere changes to an evil one. Zylo locks eyes with the man as he passes by with is toothly grin. Zylo waits in the arena for this newfound opponent. Helderide comes and unlatches his shackels so he can move freely. Helderide whispers in Zylo's ear,"You know what happens if you lose this, so don't mess this up for me, boy." The pale man appears with his slave. The slave has his arms bound, bald headed with many scars all over his body. The slave's eyes are pure white with no signs of pupils. His mounth bound in some kind of red cloth. The pale man unshackels this beast of a man and unwraps his mouth to reveal a beast of mouth. This catches Zylo off guard looking at the mouth of this man. His teeth were pertruding from his mouth, teeth that looked sharper than knives, and was now on all fours looking like he is ready to pounce. The pale man fades into the shadows of the crowd while saying,"Let the show begin..." At that moment, the slave lodges his teeth into Zylo's arm.
Shocked at the speed of the man, Zylo falls to the ground in pain, blood flowing from his arm. Zylo looks back up at the slave who is ripping open the cagged arena. The slave starts slaughtering the crowd, body parts flying everywhere, blood filling the rows, and Zylo losing conciousness from the blood loss. Before everything fades to black, Zylo hears the voice of the pale man,"You are not yet ready but soon you will be, but for now, you are free..." Zylo wakes to the smell of iron in the air. He leans up checks himself for any wounds. The bite mark on his arm was no longer there and the arena was deadly quiet. He knew that what had happened was not a dream or an illusion. As Zylo walked his way to the exit, there was a maze of innards, bodies, and flesh of varied species. He saw no sign of Helderide, so he must have ran at the sight of misfortune, abandoning Zylo to die. As Zylo made is way to the outside, his head was pounding, body aching. He looks down at his arms and his face turns pale from the sight he sees. His arms are growing hair at an alarming rate. At his feet, a large black shroud surrounds him. Zylo panics at what he is witnessing. He falls to his knees from the sheer pain. The shroud engulfs him and all that is heard is a mixture of yells and growls. Minutes pass, the shroud fades. What stands in the full moons light is a large lycan, covered in white fur, howling at the moon. Zylo awakes with the sun beaming down on his body. The warm embrace is a welcoming feeling that Zylo has never truly felt in years. He rolls up to his feet to understand his surroundings and figure out where he is. He hears a voice,"Your finally awake young pup." Zylo looks around from whence the voice came, but all he saw was an astounding dire wolf, much larger than him. Zylo falls back down to the ground at the presence of this massive beast. "Do not be afraid, I will not hurt you" The dire wolf walks towards Zylo,"I witness what you became and what you are. You are now one of us young pup." The dire wolf tells Zylo that he is now a werewolf, a being feared by many two leggers, respected by all nature. The dire wolfs name is Uldair. Uldair is the leader of his pack, consisting of all the wolves of the land. Uldair takes young Zylo as his own son, teaching him all Uldair knows and branding the Uldair name. How to survive, hunt, gather, assess the land, everything to succeed in the wilderness. Zylo lived with the pack until the age of 23.
Through Uldair's teaching and wisdom, Zylo did not need the outside world anymore for all that he desired was within his pack, his family. Uldair knew all things that went on in the land and always led Zylo on a justiful path. Uldair sent Zylo on a mission to find their next resting grounds for the year to raise the young pups. Zylo went and did not return for 2 weeks. Zylo returned home feeling proud of his successful mission only to find that Uldair and his pack were all slaughtered. Zylo finds Uldair in the middle of the forest bearly clinging to life. Uldair tells Zylo that he is proud that he is still amongst the living and passes on his final words. "We were ambushed by a mass of two leggers and at the helm was a man with long white hair and bright green eyes. He did not say a word, only a sinister grin and a devilish aura around him. The people with him looked crazed and out of their mind, chanting that the "were" were superior than the originals and that they all must be extinguished. Zylo, lead a just life and escape this land and live for all of us, live for the pack, for your family." Uldair passes with his final breath and leaves the earthly plain. Zylo is filled with instant grief and anger. Zylo yells out and loses his mind to the wolf side of him and instantly transforms into his lycan form. He catches the scent of wolves blood and races off in the direction of the smell in an almost feral state. Panting and unyielding, Zylo doesn't stop for what seems like miles of constant running. Zylo eventually comes to a familar area that he remembers so very long ago. The village that killed his parents and sold him into slavery.
In the middle of the small village, you see young wolves being thrown onto the fire as the villagers dance around the flames. Zylo instantly goes berserk and rushes into the village slaughtering everyone in his path for the sake of revenge, for all the pain, for the family they stole from him. After the last man falls in the village, Zylo cries out to the moon. He then hears a familiar voice,"It seems you can finally change at will." Zylo snarls his gaze to his right to see the pale man. "But you are not yet ready, but soon you will be" says that pale man. After these words, he laughs a chilling laugh. Zylo lunges towards the pale man and swipes his claws through his body, but to no avail. The pale man disappears as the claws make contact, like swiping though a shadow. The laugh echoes through the night and then fades into the darkness. Zylo howls to the moon and slowly changes back into his human form. Howling blending into a cry. 3 years have passed since that fateful night in that village. The image of the pale man not leaving his mind. A promise to heart and an assurance to kill him. Zylo has mastered his transformation at will now and can control his other half now, fully aware in his werewolf form. He hates big citys and towns but must venture in them for information on his quest for the pale man. Every step is a caution and sensitive to every word, hoping that not one soul finds out about his other side. Hunters would be after him and people would afraid of him. Information would be tough to gather when villages won't let you in. Most nights of his travels were spent in forests and the creatures of the forests welcome him with ease. Every night felt like home in these moments, never forgetting what Uldair taught to him and his final words. Zylo's trust is hard to obtain and his wrath is justified in his eyes. The information Zylo has recieved has led him to an island name Grath. Zylo sits in a tavern waiting to see if the information he gathered was good or spoiled shit from another untrusting source. Zylo is sitting on the long table clostest to the door, observing the whole tavern with his back to the wall. Is what he is looking for here or is this another dead end?