Alea Iacta Est

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Alea Iacta Est

Rolling Dice for Pretend Stuff


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    Adventures in Grath - OOC

    Tolr'ax
    Tolr'ax


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    Post by Tolr'ax Tue Jun 26, 2018 6:42 pm

    Hey guys, here is the OOC.

    I wanna know what your characters look like. Also, please get with me about your character's origins and background. I want to try to incorporate that into the story when it is suitable. Also, there is a lot to do on this island. It is a pretty big place, probably around the size of the UK.
    Jamros Mageblood
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    Post by Jamros Mageblood Tue Jun 26, 2018 9:32 pm

    Delrun Forgeheart was born in the mountain side stronghold of Shakum 215 years ago. His father Thakur. His mother Delga. It was a longstanding hold with many races also residing, mostly for trade. War broke out between many of the surrounding nations and Thakur and Delga both went to fight. While gone the stronghold was attacked by a hord of Orcs who drove the remaining residents from their home. Delrun found his mother and father, alive but defeated. They traveled far, training Delrun in all forms of fighting. Thakur built armor and forged a War Pick for his son, a weapon, a tool, an heirloom that would be the last gift Delrun received before his father passed at the age of 372. Delga taught him medicine and urged him to always remember what they taught him. He set of on his own after this, and for about 100 years he wandered for a place to call home. Then he found Grath, not wonderful, but not bad. He made his living mining and so odd jobs. After the disperse of his clan he felt it difficult to want a family. A Hermit he found himself. With this he lost many social skills, especially when angry, he may lose his words when talking, or simply go into am incoherent blargling you might call it. But a fighter til the end he is, a master of arms and armor, with a war pick and shield that has yet to find its equal.
    Jamros Mageblood
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    Post by Jamros Mageblood Tue Jun 26, 2018 9:41 pm

    Delrun Description:
    Hair- Dark Red, in braids down his neck. A large beard covering much of his face and down to his stomach straight, not braided.
    Eyes- Narrow and dark green.
    Nose- Large and wide nostrils, but mostly covered by mustache.
    Mouth- Wide but covered by beard and stache.
    Short but a very muscular build from fighter training and mining.
    Troyer
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    Post by Troyer Tue Jun 26, 2018 10:24 pm

    Dook, what is your Lycan's race? Or is the Lycan the race? I'm confused.
    Tolr'ax
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    Post by Tolr'ax Wed Jun 27, 2018 12:19 am

    Troyer wrote:Dook, what is your Lycan's race? Or is the Lycan the race? I'm confused.

    Zylo is a Human with Lycan being his class. He is tweaking his character sheet a little since it was so confusing at first.
    Dook
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    Post by Dook Wed Jun 27, 2018 3:19 am

    Zylo Descriptions is exactly what the picture is on the almanac. Scars that are linear from a whip or branding. Shackles around his hands and legs and neck. Leather wraps around his forearms and shins to hide his tuft of white hair. A necklace around his neck given to him from birth by his human parents.
    Dook
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    Post by Dook Wed Jun 27, 2018 3:22 am

    Troyer wrote:Dook, what is your Lycan's race? Or is the Lycan the race? I'm confused.

    My character is a Human Werewolf class. A homebrew that uses skills for that specific class. Has a lot of dis/advantages.
    Troyer
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    Post by Troyer Wed Jun 27, 2018 5:48 pm

    So I'm bouncing a few ideas around my head, but nothing sounds... Just right.

    We've got a solid fighter, and the wild card werewolf - which I haven't read through, but it is more melee stuff, yes? - meaning we need the following:
    -magic
    -versatility
    -personality
    -healing

    So I'm considering a Sorcerer.

    Are we starting at level 1 or higher?
    Dook
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    Post by Dook Wed Jun 27, 2018 5:52 pm

    I hope we start @ lvl 1

    Yes, mostly melee character.
    Jamros Mageblood
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    Post by Jamros Mageblood Wed Jun 27, 2018 6:07 pm

    Agreed, I definitely wanted to shoot for a more straight forward character after my last 2 so I went for a tank. He can have a magic using Archetype if it the campaign calls for it. Sorcerer would be good to have, or a Bard.
    Tolr'ax
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    Post by Tolr'ax Wed Jun 27, 2018 9:19 pm

    Yes lvl 1 is the starting.
    Troyer
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    Post by Troyer Fri Jun 29, 2018 10:57 am

    Tidied up some notes in the almanacs, hopefully it's more clear.

    Also, Dook, can you please link your Werewolf class? I find it curious, but your notes are a bit confusing:

    STR: 19 (+4) +6. *+1 from Racial trait
    DEX: 17 (+3) +3. *+1 from Athlete feat
    CON: 19 (+4) +6. *+1 from Racial trait
    INT: 6 (-2) -2
    WIS: 14 (+2) +2
    CHA: 4 (-2) -3

    COMBAT
    HP: 13
    AC: 15
    Hit Dice: 1d8

    Hit Die 8 + 4 Con = 12
    OR
    Hit Die 8 + 6 Con = 14
    Somehow you've got 13 HP.

    Chainmail = 16 AC
    Werewolf = 11 + 3(Dex) = 14 AC
    Yet somehow you've got 15 AC.

    So just trying to make sure it's all clear.
    Dook
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    Post by Dook Fri Jun 29, 2018 5:51 pm

    Troyer wrote:Tidied up some notes in the almanacs, hopefully it's more clear.

    Also, Dook, can you please link your Werewolf class? I find it curious, but your notes are a bit confusing:

    STR: 19 (+4) +6.  *+1 from Racial trait
    DEX: 17 (+3) +3.  *+1 from Athlete feat
    CON: 19 (+4) +6. *+1 from Racial trait
    INT:  6 (-2) -2
    WIS: 14 (+2) +2
    CHA: 4  (-2) -3

    COMBAT
    HP: 13
    AC: 15
    Hit Dice: 1d8

    Hit Die 8 + 4 Con = 12
    OR
    Hit Die 8 + 6 Con = 14
    Somehow you've got 13 HP.

    Chainmail = 16 AC
    Werewolf = 11 + 3(Dex) = 14 AC
    Yet somehow you've got 15 AC.

    So just trying to make sure it's all clear.

    https://www.dandwiki.com/wiki/Werewolf_(5e_Class)

    here ya go my dude
    Dook
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    Post by Dook Fri Jun 29, 2018 6:01 pm

    Troyer wrote:Tidied up some notes in the almanacs, hopefully it's more clear.

    Also, Dook, can you please link your Werewolf class? I find it curious, but your notes are a bit confusing:

    STR: 19 (+4) +6.  *+1 from Racial trait
    DEX: 17 (+3) +3.  *+1 from Athlete feat
    CON: 19 (+4) +6. *+1 from Racial trait
    INT:  6 (-2) -2
    WIS: 14 (+2) +2
    CHA: 4  (-2) -3

    COMBAT
    HP: 13
    AC: 15
    Hit Dice: 1d8

    Hit Die 8 + 4 Con = 12
    OR
    Hit Die 8 + 6 Con = 14
    Somehow you've got 13 HP.<This is suppose to be 14 yes, but my app somehow made it 13?? Thanks for pointing it out

    Chainmail = 16 AC
    Werewolf = 11 + 3(Dex) = 14 AC < This is suppose to be 13 ac
    Yet somehow you've got 15 AC.

    So just trying to make sure it's all clear.
    Dook
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    Post by Dook Fri Jun 29, 2018 6:07 pm

    Changed my stats to match accordingly in the almanac.

    The chainmail and longsword were not suppose to be there so idk why it was there.

    My app had my hp @ 13 when it was suppose to be @ 14
    and my AC was suppose to be 13 so, I am not sure why it was listed at 15

    Thanks Troyer for the heads up.
    Troyer
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    Post by Troyer Fri Jun 29, 2018 7:08 pm

    Dook wrote:Changed my stats to match accordingly in the almanac.

    The chainmail and longsword were not suppose to be there so idk why it was there.

    My app had my hp @ 13 when it was suppose to be @ 14
    and my AC was suppose to be 13 so, I am not sure why it was listed at 15

    Thanks Troyer for the heads up.

    So what I think is you should have sort of two set of stats and combat info, that way you're not trying to jumble the info. Because as you shift back and forth, you HP and AC will change but not your base stats.

    Now, your wolf AC is 11+Dex, so it actually should be 14 in your wolf form. Seems like your human unarmored is 10+Dex+con, so actually higher than your wolf form. Which makes some sense as you have no armor optional in the starting equipment.

    On your stats you've got +6 on the right side, and I can not figure those out.

    So what weapons did you choose?
    Dook
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    Post by Dook Fri Jun 29, 2018 8:27 pm

    Troyer wrote:
    Dook wrote:Changed my stats to match accordingly in the almanac.

    The chainmail and longsword were not suppose to be there so idk why it was there.

    My app had my hp @ 13 when it was suppose to be @ 14
    and my AC was suppose to be 13 so, I am not sure why it was listed at 15

    Thanks Troyer for the heads up.

    So what I think is you should have sort of two set of stats and combat info, that way you're not trying to jumble the info. Because as you shift back and forth, you HP and AC will change but not your base stats.

    Now, your wolf AC is 11+Dex, so it actually should be 14 in your wolf form. Seems like your human unarmored is 10+Dex+con, so actually higher than your wolf form. Which makes some sense as you have no armor optional in the starting equipment.

    On your stats you've got +6 on the right side, and I can not figure those out.

    So what weapons did you choose?

    I think what you are asking are the saving throw modifier...at least that is what it says in the app...
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    Post by Troyer Fri Jun 29, 2018 9:01 pm

    That makes sense, yeah. Cool.
    Tolr'ax
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    Post by Tolr'ax Sat Jun 30, 2018 9:57 am

    Hey guys, when you are posting, try to give me some actions instead of just asking a question out loud in character. Dook, for example, if Zylo wants to investigate the chanting, state an action like, "I follow the noise of the chanting." Instead of having your character just say "what the hell is this" with no action following it. It is difficult to keep the game moving if your characters are just standing there exclaiming things about stuff that you could look further into.

    Also, remember that this is Medieval times, pre-gunpowder. Think Game of Thrones era. There might be some explosive compounds discovered, but there isn't really a need, since you have magic in the world.
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    Post by Troyer Sat Jun 30, 2018 12:00 pm

    Public Service Announcement

    Fuck Game of Thrones

    That is all.
    Dook
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    Post by Dook Tue Jul 03, 2018 12:24 pm

    Troyer wrote:
    Tolr'ax wrote:
    Troyer wrote:Where can they be found? And does Shoshana see a horse or mule and cart?

    shoshana - You know that their headquarters can be found in the Eastern District, you currently are in the Western District.
    Your knowledge of the town grants you the insight that the Western district is the poorer part of town, and the Eastern District is the richer part of town.

    You see a farmer's cart nearby, the ass that was pulling it has been slaughtered and lays in a heap still attached to the cart. Some cabbages still remain in the cart from what you can tell, a few rolled on the ground.

    "Shameful waste of life," Shoshana hissed. This is why there is equality and order, but you cannot have one without the other. "Dwarf, it's only a matter of time before this rioting spreads, and the town watch will be of little use once their purses empty. No slavers, no wages. I would suggest you find an exit from this town."

    Adventures in Grath - OOC Giphy10
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    Post by Troyer Tue Jul 03, 2018 2:49 pm

    Dook wrote:
    *snip*

    Notice she said not a word about the dead slavers.
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    Post by Dook Tue Jul 03, 2018 3:04 pm

    Troyer wrote:
    Dook wrote:
    *snip*

    Notice she said not a word about the dead slavers.

    I did haha Cool
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    Post by Troyer Thu Jul 05, 2018 9:48 pm

    John doesn't love us. It's all a sham.
    Dook
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    Post by Dook Thu Jul 05, 2018 9:50 pm

    Truth

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