You know how this works.
PERSONS AND PLACES OF INTEREST
Count Worrall
Count Worrall is, to the best of your memory, a man in his middle years who claims lineage of some long-lost "Dominion" here in the North Seas. He has twin sons whom are in the heady days of new manhood and whom are hotblooded and want to secure their "birthright" upon the island. They are around 20 years of age, so you've heard. Damned if you can bother keeping track of their names, however. And if he has daughters, or even a living wife, you don't know offhand. Caelbir has made comments about his 'slut daughters,' though, so there's that.
The Worrall House seat is in the keep in the north at Lunreed, situated on the peninsula in the north known as the Spit. It is named after the hardy native flora that grows in abundance there; a cane plant, white as the moon, it serves as a healthy astringent once processed, and brings a handsome price and is one of the primary exports to fill his coffers. He uses these coffers to employ seafaring mercenaries to do his bidding... which is as much piracy as honest trade. His detractors have claimed his House is merely transplanted pirates, and they may not be wrong.
Recently, there are rumors swirling that Worrall's men smashed up three powerful land-owners in the north, known as (Brennan) Boggis, (Cadeyrn) Bunce, and (Toidrest) Bean. Sources say they have (or had?) more collective influence between them than Worrall, and that he was behind the attacks to threaten them. He may have owed them money, too, or perhaps he just didn't like their talk of 'concomitance' in the land.
Count Talley
The young Talley is perhaps a decade younger than Worrall, but with that comes a bit more youthful ambition and zeal. He has a couple of toddlers running around, but spends most of his time at business. Far less concerned with "owning" the island, he wants his mercantile empire to own the island. He's got plentiful connections with the mainland, a hearty industry on the island, and enough sense to use them both.
His seat is at Sweetwater Run in the south of the Nogewood, and hosts the largest markets and greatest artisans on the island. A diverse economy of lumber, mining, and more, this new Talley has all the tools to make his dreams come true. All the goods and services of the mainland are available here, or at least as good as it gets here in the Isles.
Roffram
He is the quartermaster for the Skocor Copper Mine, which is your biggest client. He's about 70 years old, but looks twice that. All in all a good man, and honest. Knows a thing or two about everything and everyone. And a straight-shooter; though he likes to stay out of trouble, he tells it like it is, whomever he may offend. A hard bargainer, he likes the 'Sokituem Boys' because they not like the rest of the farmer folk around. And he likes the fatty penguin flavor.
Skocor Copper Mine
Though much more than a Copper Mine, that is how it was formed and came to be known, and after a couple of centuries quarrying copper and tin, it didn't make much sense to then start calling it the Silver Mine when some was discovered deep in the earth. Not quite so extensive or sophisticated as mines on the mainland, it does house a veritable under-city for the extraction and export of minerals, precious metals, and the occasional gem. Run by "Foreman" Eva Marinos, a mainlander from the deep south, with olive skin and piercing green eyes, in her 50s she commands respect from even the most savage of her miners.
Skocor
Itself Skocor is the extension to the mining camp, and is in many ways a frontier town full of new enterprising opportunities, basic industry, and corruption. Local services include any number of services that you might find in one of the bigger cities, but with a clear rustic (ad hoc) design to certain things. For example, your hot bath at an inn may be merely skalding water dumped into a barrel, and good luck to your hide. There are some fineries here, as well as illicit trades, and their entrepreneurs are as varied as the product. The Mayor of Skocor is a placid puppet of Count Talley, whose name no one really bothers to remember. It is, in fact, the affably ignorant and lazy Cuimin Faelan, the octogenarian living out his final days in corrupt splendor.
Pegrenfyfe
A prosperous and sprawling farming community in the north, and a point of contention for Count Worrall and the midland leaders. A generally honest and industrious town, there's a reason it has been resistant to Worrall's intentions. The recent attacks on Boggis, Bunce, and Bean seem to have shifted the resolve of those around Pegrenfyfe, and there's some tumult in the aftermath of the Mayor's death here. Caelbir himself has expressed concern for the coming tax season and what might transpire should Worrall's men get too pushy. With the death of the mayor, you don't currently know the political landscape, other than the fact Caelbir haunts the place and that the Innkeep Fergus was ultimately behind the death of the mayor, and both of them have an agenda.
Caelbir
A bear of a man, Caelbir is an impressive force of nature. Red and silver beard adds to the impression that this man might in any given moment explode into a fiery spectacle should he ever stop talking from the frustration of pent-up energies. All-knowing blue eyes can appraise a man, a horse, a deal in a blink, and he's got the gift of gab beyond measure. For one who never seems to shut up, he hears an awful lot of talk throughout the land, and is known to employ a wide variety of eyes-and-ears from the Spit to the Sweetwater. A powerful broker, he enjoys a healthy loyalty throughout the midlands, and though tenuously aligned with the larger landowners of the north, Boggis, Bunce, and Bean, Caelbir is known to hedge his bets quite shrewdly. He has the respect he does for a reason - he's tenacious in his quarrels, both in defense of his allies, and in his market competition with rivals. He's not a murderous cur, but like all men of stature, he will not shirk from questionable morality should it stand in his way.
Fergus
Innkeeper and Owner of the Blind Bantam Inn & General Store, the only such establishment of repute in Pegrenfyfe - and for a reason. Fergus keeps his hands extraordinarily clean, but has his hands in every pie around, and knows when and where to twist the knife to counter any rivals or competition in his neck of the woods. Somewhat mysterious in that he never truly takes center stage, despite having the most central stage in town and hosting numerous events at his establishment and across the road at the Farmer's Market Square, he is seen as an odd little man, but exceedingly punctual, polite, and non-offensive in every possible way. A bit stiff in demeanor, he's mostly considered a hardworking local businessman, and that's about it. Indeed, last year he announced plans to build some additional facilities down near Southromp to clean up the area, and he has some estates northwest of the city which help to supply his inn and store.
Ruhdair
Master Jeweler and Purveyor of Magical Accoutrements, as well as adept enchanter, tinker, and marksman, Ruhdair runs the premier jewelry shop on the island outside of Sweetwater Run, and even the craftsmen there are keen to seek out Ruhdair from time to time. This male Gnome doesn't bandy with fools, avoids politics like the plague, and is incredibly tight-lipped with any information concerning his own ventures or those of his clients. His three-story, reinforced workshop in Pegrenfyfe stands testament to his wealth and abilities.
Esnach
Male Human. Esnach has gray hair, dark hazel eyes, and a hooked nose. He wears sturdy clothing and carries a birch staff. He seems agreeable and has a spark of humor in his eyes. He has a hunchback, but he seems spry enough, and muscled. He's a little odd, claims to follow "Gathandir, of Earth, Unyielding, and of Oaths" and speaks of his father, from an ancient Elf kingdom lost to time and legend, and how he's got to return his father's watch. Or something. He's weird.
Comgha
Your field-hand. Male human. Wears leather armor and carries a scimitar, but appears scrawny. His hair is silvery grey, and his wizened face is flanked by prominent ears. He has a hawk perched constantly on his shoulder. Adept on a ship, he has hinted somewhat that his days on the water were not of the legal sort, and he's crisscrossed with scars. Handy and self-sufficienty.
Vaca
Female Human. She has silver hair and brown eyes, and a flat nose. She wears modest garments and several small tools hang from her belt. No-nonsense, this lady. She could shame the bark off a tree and never stop for breath. A grimly-veiled kind-hearted soul, you'd never know by the way she flings insults constantly. Your other field hand.
PERSONS AND PLACES OF INTEREST
Count Worrall
Count Worrall is, to the best of your memory, a man in his middle years who claims lineage of some long-lost "Dominion" here in the North Seas. He has twin sons whom are in the heady days of new manhood and whom are hotblooded and want to secure their "birthright" upon the island. They are around 20 years of age, so you've heard. Damned if you can bother keeping track of their names, however. And if he has daughters, or even a living wife, you don't know offhand. Caelbir has made comments about his 'slut daughters,' though, so there's that.
The Worrall House seat is in the keep in the north at Lunreed, situated on the peninsula in the north known as the Spit. It is named after the hardy native flora that grows in abundance there; a cane plant, white as the moon, it serves as a healthy astringent once processed, and brings a handsome price and is one of the primary exports to fill his coffers. He uses these coffers to employ seafaring mercenaries to do his bidding... which is as much piracy as honest trade. His detractors have claimed his House is merely transplanted pirates, and they may not be wrong.
Recently, there are rumors swirling that Worrall's men smashed up three powerful land-owners in the north, known as (Brennan) Boggis, (Cadeyrn) Bunce, and (Toidrest) Bean. Sources say they have (or had?) more collective influence between them than Worrall, and that he was behind the attacks to threaten them. He may have owed them money, too, or perhaps he just didn't like their talk of 'concomitance' in the land.
Count Talley
The young Talley is perhaps a decade younger than Worrall, but with that comes a bit more youthful ambition and zeal. He has a couple of toddlers running around, but spends most of his time at business. Far less concerned with "owning" the island, he wants his mercantile empire to own the island. He's got plentiful connections with the mainland, a hearty industry on the island, and enough sense to use them both.
His seat is at Sweetwater Run in the south of the Nogewood, and hosts the largest markets and greatest artisans on the island. A diverse economy of lumber, mining, and more, this new Talley has all the tools to make his dreams come true. All the goods and services of the mainland are available here, or at least as good as it gets here in the Isles.
Roffram
He is the quartermaster for the Skocor Copper Mine, which is your biggest client. He's about 70 years old, but looks twice that. All in all a good man, and honest. Knows a thing or two about everything and everyone. And a straight-shooter; though he likes to stay out of trouble, he tells it like it is, whomever he may offend. A hard bargainer, he likes the 'Sokituem Boys' because they not like the rest of the farmer folk around. And he likes the fatty penguin flavor.
Skocor Copper Mine
Though much more than a Copper Mine, that is how it was formed and came to be known, and after a couple of centuries quarrying copper and tin, it didn't make much sense to then start calling it the Silver Mine when some was discovered deep in the earth. Not quite so extensive or sophisticated as mines on the mainland, it does house a veritable under-city for the extraction and export of minerals, precious metals, and the occasional gem. Run by "Foreman" Eva Marinos, a mainlander from the deep south, with olive skin and piercing green eyes, in her 50s she commands respect from even the most savage of her miners.
Skocor
Itself Skocor is the extension to the mining camp, and is in many ways a frontier town full of new enterprising opportunities, basic industry, and corruption. Local services include any number of services that you might find in one of the bigger cities, but with a clear rustic (ad hoc) design to certain things. For example, your hot bath at an inn may be merely skalding water dumped into a barrel, and good luck to your hide. There are some fineries here, as well as illicit trades, and their entrepreneurs are as varied as the product. The Mayor of Skocor is a placid puppet of Count Talley, whose name no one really bothers to remember. It is, in fact, the affably ignorant and lazy Cuimin Faelan, the octogenarian living out his final days in corrupt splendor.
Pegrenfyfe
A prosperous and sprawling farming community in the north, and a point of contention for Count Worrall and the midland leaders. A generally honest and industrious town, there's a reason it has been resistant to Worrall's intentions. The recent attacks on Boggis, Bunce, and Bean seem to have shifted the resolve of those around Pegrenfyfe, and there's some tumult in the aftermath of the Mayor's death here. Caelbir himself has expressed concern for the coming tax season and what might transpire should Worrall's men get too pushy. With the death of the mayor, you don't currently know the political landscape, other than the fact Caelbir haunts the place and that the Innkeep Fergus was ultimately behind the death of the mayor, and both of them have an agenda.
Caelbir
A bear of a man, Caelbir is an impressive force of nature. Red and silver beard adds to the impression that this man might in any given moment explode into a fiery spectacle should he ever stop talking from the frustration of pent-up energies. All-knowing blue eyes can appraise a man, a horse, a deal in a blink, and he's got the gift of gab beyond measure. For one who never seems to shut up, he hears an awful lot of talk throughout the land, and is known to employ a wide variety of eyes-and-ears from the Spit to the Sweetwater. A powerful broker, he enjoys a healthy loyalty throughout the midlands, and though tenuously aligned with the larger landowners of the north, Boggis, Bunce, and Bean, Caelbir is known to hedge his bets quite shrewdly. He has the respect he does for a reason - he's tenacious in his quarrels, both in defense of his allies, and in his market competition with rivals. He's not a murderous cur, but like all men of stature, he will not shirk from questionable morality should it stand in his way.
Fergus
Innkeeper and Owner of the Blind Bantam Inn & General Store, the only such establishment of repute in Pegrenfyfe - and for a reason. Fergus keeps his hands extraordinarily clean, but has his hands in every pie around, and knows when and where to twist the knife to counter any rivals or competition in his neck of the woods. Somewhat mysterious in that he never truly takes center stage, despite having the most central stage in town and hosting numerous events at his establishment and across the road at the Farmer's Market Square, he is seen as an odd little man, but exceedingly punctual, polite, and non-offensive in every possible way. A bit stiff in demeanor, he's mostly considered a hardworking local businessman, and that's about it. Indeed, last year he announced plans to build some additional facilities down near Southromp to clean up the area, and he has some estates northwest of the city which help to supply his inn and store.
Ruhdair
Master Jeweler and Purveyor of Magical Accoutrements, as well as adept enchanter, tinker, and marksman, Ruhdair runs the premier jewelry shop on the island outside of Sweetwater Run, and even the craftsmen there are keen to seek out Ruhdair from time to time. This male Gnome doesn't bandy with fools, avoids politics like the plague, and is incredibly tight-lipped with any information concerning his own ventures or those of his clients. His three-story, reinforced workshop in Pegrenfyfe stands testament to his wealth and abilities.
Esnach
Male Human. Esnach has gray hair, dark hazel eyes, and a hooked nose. He wears sturdy clothing and carries a birch staff. He seems agreeable and has a spark of humor in his eyes. He has a hunchback, but he seems spry enough, and muscled. He's a little odd, claims to follow "Gathandir, of Earth, Unyielding, and of Oaths" and speaks of his father, from an ancient Elf kingdom lost to time and legend, and how he's got to return his father's watch. Or something. He's weird.
Comgha
Your field-hand. Male human. Wears leather armor and carries a scimitar, but appears scrawny. His hair is silvery grey, and his wizened face is flanked by prominent ears. He has a hawk perched constantly on his shoulder. Adept on a ship, he has hinted somewhat that his days on the water were not of the legal sort, and he's crisscrossed with scars. Handy and self-sufficienty.
Vaca
Female Human. She has silver hair and brown eyes, and a flat nose. She wears modest garments and several small tools hang from her belt. No-nonsense, this lady. She could shame the bark off a tree and never stop for breath. A grimly-veiled kind-hearted soul, you'd never know by the way she flings insults constantly. Your other field hand.
Last edited by Troyer on Thu Jul 19, 2018 4:14 pm; edited 1 time in total